Spells

Spell

These are cards that can be played either from the hand, or set on the field for later use. They can either power up your monsters attack/defense, destroy other cards, increase life points, etc. It is important to have a good balance of these in your deck. Spells come in 6 forms.
 * 1. Normal
 * Sent to the grave after the effect resolves.


 * 2. Quick Play
 * Can be set to be activated during your opponents turn as well as your own, or played during outside of the main phase. However, you cannot activate a quick-play spell on the same turn that you set it on the field.


 * 3. Continuous
 * Remain on the field after activation until they are removed or destroyed.


 * 4. Equip
 * Attach to a monster to alter its stats, or provide an effect.


 * 5. Field
 * Played in a special field card zone, which provides an effect that takes place over the entire duel while active. Only one field card can be active in the duel at a time; if a player plays a field spell whilst an opponent has one already in play, the opponent's field spell is destroyed.
 * Used to summon ritual monsters


 * 6. Ritual